Edward Giles

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Procedurally-generated Landscape

Languages/frameworks used: C#.NET, ffmpeg

The result of this project was a video clip showing a fly-through of a virtual 'cave'. The cave surface was procedurally generated by creating a height-map using fractal noise, and then rendering the terrain in 3D using raytracing. Fractal noise gave the terrain a realistic 'rough' pattern without it being too jagged. Once all of the frames of the video had been rendered, ffmpeg was used to assemble them into a single video file.

Watch the landscape video

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